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Rules of Thumb for Software Engineering

Written by @vedant-agarwala | Published on 2019/10/14

TL;DR
There are quite a few rules/principles that get thrown around in the software world. These principles are quite abstract and at a very high level. You wouldn’t know when you’re violating any/some of them. I thought of compiling a list of principles that are easier to apply than the SOLID principles. Do not copy and paste code (even if it’s just one line) Do not build for the future. Do not repeat yourself. Create a single function and put the common code there.

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Written by
@vedant-agarwala
Technical Writer on HackerNoon.

Topics and
tags
software-engineering|design-principles|first-principles|solid-principles|design-patterns|code-readability|latest-tech-stories|hackernoon-top-story
This story on HackerNoon has a decentralized backup on Sia.
Transaction ID: B5RLyNmC2CQbsdHiqoVyDUpKFLiAnTWhwpS76jemBMw