System design refers to the process of defining and creating a high-level architecture that meets certain requirements related to performance, scalability, availability, maintainability, and more. Based on my learnings and experience so far as a Senior Software Engineering Leader, I have tried to summarize the key concepts of Software System Design. Here are some of the most important concepts you’ll encounter when designing large-scale systems:

Scalability

The ability of a system to handle an increasing workload (either by scaling up or scaling out) without sacrificing performance.

Reliability and Availability

Latency and Throughput

Load Balancing

Distributing incoming requests across multiple servers to avoid overloading a single machine.

Data Storage and Databases

  1. SQL Databases: (e.g., PostgreSQL, MySQL) Provide strong consistency, ACID properties, relational schema. Good for structured data and complex queries.
  2. NoSQL Databases: (e.g., Cassandra, MongoDB, Redis) Offer flexible schemas, often higher scalability and better performance for large volumes of data but might sacrifice strong consistency for high availability.
  3. Sharding:
    • Distributing data across multiple machines to handle larger datasets and higher throughput.
    • Requires careful planning of shard keys to avoid hotspots.

Caching

Reduce latency and offload requests from the primary data store by keeping frequently accessed data in memory or in a faster-access layer.

Asynchronous Processing and Messaging

Offloading certain tasks to be processed asynchronously can dramatically improve system responsiveness.

CAP Theorem

In a distributed system, you can only guarantee “two out of three” in the below:

Implications: System designers often choose between Consistency and Availability when network failures (partitions) happen. This is why many NoSQL databases provide eventual consistency for high availability.

Consistency Models

Microservices vs. Monolithic Architecture

Communication Patterns

Observability and Monitoring

Security

CI/CD and DevOps

Trade-offs and Design Principles

  1. Simplicity vs. Complexity: Complex architectures might solve scaling problems but can be harder to maintain. Aim for the simplest design that meets current needs with an eye toward future growth.
  2. Loosely Coupled, Highly Cohesive: Microservices or modular monolith structures that reduce interdependencies.
  3. Cost vs. Performance: Achieving ultra-low latency or very high availability can be expensive; balancing cost is crucial.
  4. Evolutionary Architecture: Start with a minimal viable system design and iterate as demands grow.

Conclusion

System design is ALL about making informed compromises in areas like performance, consistency, reliability, complexity, and cost. Understanding these core concepts helps you evaluate trade-offs and architect a solution best suited to your application's current and future needs.

When preparing for system design interviews or planning a real-world system:

  1. Start by gathering requirements (functional & non-functional).

  2. Sketch a high-level architecture: data flow, major components, and integrations.

  3. Dive into details: database choices, caching layers, load balancing, failover strategies, etc.

  4. Monitor and adapt over time as system usage grows or requirements change.

By mastering these fundamentals, you’ll be better equipped to build systems that are efficient, scalable, maintainable, and resilient.