This story on HackerNoon has a decentralized backup on Sia.
Transaction ID: ZbUZ-HOltXXc6rYqLMyWfVpAfM3wvgdcdx_vpba0Bjc
Cover

Building Digital Economies & Tokenizing Star Trek with Lucid Sight

Written by @reza | Published on 2019/10/20

TL;DR
Video games, at their core, have been historically categorized as an unproductive activity. Games like Fortnite generated $2.4 Billion USD in revenue in 2018, derived from the sale of digital items that can’t be removed from the game and resold. The CSC universe is incredibly detailed, beyond their plans for an in-game marketplace where users will be able to buy, sell, and trade items without leveraging a third-party. A player-owned economy could essentially serve any function that a real economy serves, including generating income for an individual or providing the infrastructure for a currency.

[story continues]


Written by
@reza
Community at PubDAO / Decrypt / Squib at GringottsDAO / Co-founder at BrokeBoyzNFT

Topics and
tags
blochchain-games|gaming-on-the-blockchain|gaming|ethereum|star-trek|interview|online-gaming|katest-tech-stories
This story on HackerNoon has a decentralized backup on Sia.
Transaction ID: ZbUZ-HOltXXc6rYqLMyWfVpAfM3wvgdcdx_vpba0Bjc