Note, opinions are my own and do not reflect my company.

Several articles have thoroughly explained the difference between virtual reality (VR), augmented reality (AR) and mixed reality (MR); however, few articles have described the best types of products for each platform. In short, virtual reality closes off the real world, and completely immerses you with the feeling of presence in a digital world. Augmented reality is when you simply overlay digital content on the real world. For mixed reality, my friend Graeme Devine said it best: mixed reality is the mixture of the real and virtual worlds, so that one understands the other. In mixed reality, you feel copresence, such that you believe digital content is in the real world with you.

With the rise of the various VR platforms like the HTC Vive and Oculus Rift, and AR platforms like ARKit, more and more developers are exploring potential products across all of these mediums in the hopes that one of these platforms takes off in the future. You can see a sample breakdown of what platforms developers are currently exploring in a recent report from the 2017 Virtual Reality Developers Conference (VRDC) where 600 developers were surveyed.

However, to build a successful product for one of these mediums, developers need to truly understand what differentiates them.

So what should developers focus on in augmented or mixed reality?

This is not a world any of us want to live in. One, it basically overwhelms the user with a sub-par VR experience, and no longer feels like AR/MR. Two, users are so used to the concept of a “digital screen,” that when this much digital content fills your field of view (FOV), they began to treat the experience like a screen and stop moving around (one of the strengths of AR!)

Hopefully, this article has helped your product team better understand one strength and one weakness of virtual reality (VR), augmented reality (AR), and mixed reality (MR) so that your team can make the best product for your chosen medium. When creating a product for these mediums right now, always ask yourself, “Is the current product design better in one of the other mediums?” If so, you may want to pivot sooner than later.

ABOUT THE AUTHOR:

Jeffrey Lin, Ph.D.

Dr. Jeffrey Lin was a Lead Product Owner and Lead Designer of the award-winning PC game League of Legends at Riot Games, one of Fortune’s Best Companies to Work For. He was also a Research Scientist at Valve Software, makers of the award-winning PC game Portal 2, and creators of the Steam platform. He obtained his PhD in Cognitive Neuroscience from the University of Washington where he was funded by the Howard Hughes Medical Institute. His design work has been featured in Wired Magazine, MIT Tech Review, The Verge, Scientific American, Times Health & Science, and Re/code. His research has been featured in numerous peer reviewed journals, including Nature.