With over 1 billion dollars invested by VCs in Web3 games in 2024, the stakes are high, even more so with the recent surge of crypto-based games on Telegram.

One notable observation is how the simplicity of Telegram games serves as a key selling point, making it easy for non-crypto natives to get on board. Following this example, more Web3 games should provide simpler onboarding processes, abstracting the complexities of the blockchain infrastructure while highlighting the advantages over Web2 games.

Read also: Telegram May Onboard The Next 10 Billion Crypto Users Before Solana

Read also: Telegram Games Have Boring Marketing Strategies

Looking at the sample funnel template above for Telegram games, it is more likely that most players will liquidate their earnings after token launch, so it's also necessary to have a strong retention strategy.

This article provides a template for building a community for a solid Web3 gaming project. Feel free to steal this sheet or reach out to me via email @[email protected] for further assistance.

Step 1: Getting Started- Create a Fun Game

Before fantasizing about onboarding millions of users through your game to crypto or making a billion dollars from it, it's ideal to start with the basics: create a game with good gameplay. Avoid using crypto-related buzzwords only to appeal to Web3 VCs. For long-term mass adoption, your game must be interesting enough for players to keep coming back.

The real value, which can also be profitable for you, is when players are so invested that they're willing to spend money on in-game assets as a form of status.

Considering a Web2 audience, try to abstract decentralization but highlight its benefits. Pixels, a game on the Ronin network with currently over 2 million monthly players understands this:

Fun is our priority.

Interoperability is the future.

Build to decentralise control, but do it slowly.

In doubt about whether you're creating a game with good gameplay, use this checklist ✅

Step 2: Define Your Game

Step 3: Set Up Your Community Workflow

Building a community should be at the top of your funnel in marketing your gaming project.

Now that you've been able to communicate what your gaming project distinctly offers, it's time to build a virtual community of people who buy into the idea of your project and are willing to stay for the long term even before the game is fully developed. To do this, you have to tactically generate hype, build influence, and keep your ‘fan base’ consistently interested.

Use the following steps to build a strong community :

Set Up Your Discord Workflow

Week 1: Set up Your X Account, and Start an Audience Engagement Strategy.

E.g.:

👀 Who can find the golden key?

Like and repost this for a chance to be one of the first to discover the biggest little secret in the world of crypto. 🫢

Note that the content must be linked to your game's lore and become increasingly cryptic, revealing information little by little as days go by.

How do you amplify the reach of your posts with a new X account? You could use any of the options:

Running ads on X for this purpose will ruin your efforts and most likely present your project as a red flag to Web3 natives.

Week 2- Limited Discord Release & Rewards

Week 3: Tier 2 Limited Discord Release

Week 4: More Engaging Content and Partnerships

Week 5: Tier 3 Discord Release

Thinking about onboarding Web2 gamers as well? Add this:

  1. Create special login processes for both Web2 and Web3 gamers. Web2 gamers can log in with their emails and have a wallet created for them, while Web3 gamers can log in with their wallets as they are used to. Regardless, both processes should be seamless for both parties.

  2. You could also look at making your game both desktop and mobile-friendly, available on app stores.

  3. Run ads on Telegram games. It just makes sense that you meet Web2 gamers where they are. -(Recent experiment shows that it has 10-15% click through rate).


Ready to scale your solid Web3 gaming project? Would be glad to help 😊 Shoot an email to [email protected] to get started.