We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you haven’t seen the 4.4 release page, it’s well worth a read!

Since then, we’ve started the development phase for Godot 4.5 at full speed (with a first dev snapshot released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.

See below for a list of the most relevant changes. This release includes fixes to security vulnerabilities in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality.

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Download Godot 4.4.1 now or try the online version of the Godot editor.

Download Godot 4.4.1 stable


The illustration picture for this article comes from Psycho Patrol R, a FPS/mecha hybrid europolice sim, which was recently released in Early Access on Steam. It is developed by Consumer Softproducts, known for their previous Godot hit Cruelty Squad.

Changes

58 contributors submitted around 125 fixes for this release. See our interactive changelog for the complete list of changes since the 4.4 release.

Below are some of the most notable changes (with critical fixes highlighted in bold):

Known incompatibilities

As of now, there are no known incompatibilities with the previous Godot 4.4 release. We encourage all users to upgrade to 4.4.1.

If you experience any unexpected behavior change in your projects after upgrading to 4.4.1, please file an issue on GitHub.

Bug reports

As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.

In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).

Support

Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!

If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.

Donate now


By Rémi Verschelde

Also published here

Photo by Pandu Agus Wismoyo on Unsplash