I launched an iOS app with no audience, no funding, and no marketing experience.

The first few weeks? Almost no downloads.


Fast forward 90 days?$1,400 in revenue.

Not a life-changing amount, but enough to prove that small indie apps can make real money. Here are six key lessons I learned from launching my first profitable app:

1. Market Research Matters More Than Code

Like many devs, I used to believe: "If I build something great, people will find it."

Wrong. If nobody is searching for your app, it doesn’t matter how well you code it.

How to avoid this mistake:

I made the mistake of coding before validating, and it nearly cost me months of effort.

2. Marketing is Just as Important as Development

"Build it and they will come" is a lie.

I launched my first app without a marketing plan, and it sat in the App Store unnoticed.

Once I focused on marketing, downloads increased.

Here’s what worked:

If you don’t actively market your app, nobody will find it.

3. Monetization Needs to Be Planned From Day One

A common mistake: Launch a free app & figure out monetization later.

I started with ads. Bad move.

What works better:

4. UX Matters More Than Perfect Code

Devs love clean, optimized code. But users don’t care.

Here’s what actually matters:

I wasted time optimizing code instead of improving UX, and it hurt my retention rate.

5. Track User Behavior, Don’t Guess

Initially, I had no idea why users were leaving.

Tracking these metrics changed everything:

6. Most Devs Quit Too Soon

Your first version won’t be a hit. Iteration is key.

I almost gave up after:

Small changes made a huge difference:

Most indie devs quit too early. Those who iterate, win.

Final Thoughts: Should You Build an iOS App?

If you’re willing to:

Then YES, you absolutely should.

📺 I break down my full experience in this video

https://youtu.be/y0hNXf4wwQU