Here are 7 ways to improve the UX of Flipper Zero — making it easier for new users to get started while keeping existing users more engaged as they explore its features.

1. Simplify the menus and the first-time experience

Currently, the menus are overloaded with too much information and technical jargon. It can be confusing, and users often have to dig through the documentation on the official website just to understand the basics. The onboarding process can be made smoother by presenting information more clearly. For example:

2. Use familiar design patterns

Flipper Zero is a unique device, and by default it implies a steep learning curve for the user. This learning process can be made much easier by applying familiar design patterns, such as:

1. Standard icons and terminology.

2. Recognizable navigation structure

3. Predictable interactions

3. Follow a consistent design system

The lack of a systematic approach across the interface forces the user to “re-learn” on every new screen, as if each one were a different UI. This lowers efficiency and slows down interactions. A proper design system should include:

1. A standardized set of components

2. Screen templates.

Consistency in terminology.

4. Allow users to recover deleted items

In complex systems like this, it’s crucial to give users the right to make mistakes — so they don’t feel afraid to experiment and can learn faster. Having the option to restore a recently deleted item would be very useful.

Currently, when something is deleted, the system only displays “Deleted”, without telling the user what was removed, and without an option to undo the action. This creates anxiety and slows down learning.

5. Provide fast and clear feedback

Timely, understandable feedback is key. Users should always see clear visual cues that reflect the results of their actions. This reduces anxiety and builds trust in the system.

6. Offer flexible menu settings

Flipper Zero already has many different settings, making it fairly customizable. However, there’s one key feature missing: the ability to hide rarely used menu items. This would let users declutter their interface and focus only on the tools they use most, making daily interactions smoother and less distracting.

7. Add gamification

Flipper Zero is a powerful and complex product, and learning it can feel overwhelming. To keep users motivated, the experience could be balanced with dopamine boosts in the form of achievements and rewards.

1. Progress tracking

The device already has a character — the dolphin, that levels up with frequent use. However, it’s not clear how the system works. What exactly should I do to earn more points? How many points are left until the next level? Where can I view my history of earned points?

2. Challenges and competitions

Currently, leveling up is the only “achievement,” and there’s no way to share progress. This removes any real motivation to reach new levels. It would be much more engaging to:

Conclusion

Flipper Zero is a powerful device with a rich and unique set of capabilities, but mastering it requires significant effort from the user. This process could be made much smoother by applying well-established UX principles — simplifying where possible, and leaving complexity only where it’s truly justified.