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👋 I’m Zoe Chew, a product builder. I’ve built multiple apps using the rapid MVP method: sneaker apppersonal FAQmeal kit appvirtual event appSaaS trackerfood deliverycontent app +more
I’m on a quest to understand the future of the Internet. Each week at Venturescale, I analyze profitable industries, and how you can compete and monetize—at the intersection of Internet platforms & consumer tech.
Today’s post is about gaming tech. Read here if you’re interested in SaaS, Web3 creators economyfuture of social networksFinTech & wellness tech, or online marketplaces.
In this analysis, we will unlock 3 market opportunities:

Video games and the creator economy

From big game studios to independent game developers making money by releasing “indie games”, the creator economy has arrived in the gaming space. Unlike video games released by major publishers with AAA titles (e.g. Grand Theft AutoCall of DutyHaloFinal Fantasy), indie games are created by solo game developers or smaller game studios without large marketing budgets or funding.
In 2020, there were 9,722 indie games released (up 25.6% from 2019). HadesAmong UsFall GuysSpiritfarer, and Paradise Killer have gained mainstream popularity among casual gamers during the pandemic lockdown. Work-from-home has created opportunities for indie developers to work on side projects and release games.

Empower game makers to monetize

New digital distribution channels have enabled game developers to sell their new games and reach wider audiences:

The rise of UGC and player-creators

Now there are two types of game creators. (1) People who code and sell video games which we’ve already mentioned. (2) People who play games and sell virtual goods such as avatars, skins, gifts, collectibles, virtual worlds—or monetize storytelling through audience-building and streaming. They are known as the in-game creators, game modders, or game content creators.
User-generated content (UGC) platforms allow game players to participate in the gaming creators’ economy and monetize virtual worlds. Key players include:

What problems do they solve?

Business models

In the past, the gaming industry monetizes through selling game copies. Newer business models known as game-as-a-service (GaaS) are thriving in the gaming space to help publishers, developers, and game creators monetize better:

Why now?

There are massive opportunities for building in the gaming space. This section explores the key takeaways, the future of gaming tech, and the “why now” questions (most important slide in a pitch deck!) for your investors:

Business opportunities

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