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VR Math: The Difficulties of Moving Objects in Virtual Reality

Written by @alloverse | Published on 2020/12/13

TL;DR
Nevyn is working on a virtual reality game-game engine called Alloverse. He wrote a simple test case in Lua on the same VR engine that uses, Lovr. After several days of dead-ends, Nevyn reached a point where he truly understood something. The result in the video at the top of the post is a one-liner, but it took an entire day to do. Nevyn’s goal is to lay the foundation for an open metaverse with shared ownership and universal access.

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Written by
@alloverse
Our mission is to lay the foundation for an open metaverse with shared ownership and universal access.

Topics and
tags
mathematics|math|vr|game-development|virtual-reality|video-game-development|gaming-industry|hackernoon-top-story
This story on HackerNoon has a decentralized backup on Sia.
Transaction ID: ZeiR5kruwtxO3y2GC6La_3AvJpoLaLuhzmPuxQKbqgY