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Want to Start an AR/VR Company? Here's how we did it.

Written by @Moody | Published on 2019/9/11

TL;DR
In 2013 times were simpler, back when “AR” meant “accounts receivable,” back before Magic Leap raised $2.6 billion, even back before Mark Zuckerberg spent $2 billion for Facebook to acquire VR headset Oculus. I was a fresh Babson MBA grad looking to make a dent in the world through startups and venture capital. I networked my way into my dream job working for a Silicon Valley Venture Capital firm and one of my first investments was in an Augmented Reality headset startup META. I was fascinated by how these immersive technologies could totally change the way people live their lives and conduct business. I could see the writing on the wall, the AR/VR industry was going to be MASSIVE. Comparable in magnitude to the PC, internet, mobile phone platforms, the XR market was predicted to be a multi-billion dollar market in the next decade and disrupt scores of industries. Taking the Angel Philosopher Naval Ravikant's advice to play long term games with long term people, I told myself if I ever had a chance to work in the AR/VR industry I should take it.

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Written by
@Moody
Co-Founder & CEO of BrandXR

Topics and
tags
augmentedreality|virtualreality|entrepreneurship|startup|marketing|venturecapital|technology|tools
This story on HackerNoon has a decentralized backup on Sia.
Transaction ID: N10uPPMGkmjCz4l2mKFeFwCR1vwhlH9buqYLe0VOB1U