Note: CRV is not currently an investor in Intermedia Labs, the parent company of HQ Trivia. The following are our personal views and don’t necessarily reflect the views of CRV.

As early players of HQ Trivia (and three time winners!), it’s been exciting to watch the app grow from ~3k DAUs in early October to 1M+ now. HQ seems to be on the path to becoming a household name — host Scott Rogowsky made an appearance on New Year’s Rockin’ Eve, Jimmy Kimmel guest-hosted a game, and Twitter is awash with videos from hysterical winners.

Given the buzz around the app, we decided to dig into the business model to better understand HQ’s long-term potential. In this piece, we discuss the economics of traditional game shows, monetization options, HQ competitors, and potential risks with the business. We’d love to hear your feedback on our analysis or on your experience with HQ — you can find us @venturetwins.

Game Show Comparables

We took a look at the five most popular TV game shows in the U.S. — The Price is Right, Family Feud, Jeopardy, Wheel of Fortune, and Let’s Make a Deal — to see how their costs and revenue compare to HQ. These shows make money through ads, and their major expenses are host salary, cash prizes (product or travel prizes are often donated), and production expenses. Compared to the standard TV game show, HQ likely saves money on the host salary, production budget, and contestant vetting and travel expenses.

On the costs side — in mid-November, we found that HQ was paying around $0.01-$0.02 in prize money per viewer, with a nightly user base of ~100K and a $1k daily prize. This was right in line with our calculations for the top five televised game shows, which we estimated pay $0.01-$0.02 in prize money per viewer. Notably, HQ now regularly has 1M+ viewers, with a $2k nightly prize (except for Sunday shows, which feature $10k prizes). Assuming 12 weekly shows, an average of 1M viewers per show, and a $2k prize on every day except Sunday, prize money/viewer/show averages $0.003.

This is compelling both because it is ~3x less than TV game show comps, and because prize/viewer/show has declined significantly for HQ over time — they have been able to scale their user base much more quickly than they’ve needed to scale the prize money. This also speaks to HQ’s power as an addictive consumer experience independent of the prize money.

In terms of valuation of these game show franchises — we estimate that a successful franchise (10+ seasons) is likely worth $500M-$1B+ based solely on ad revenues (not including syndication rights). We calculated the CPM for a network TV game show at $15*, which would put yearly revenue for a 30-minute show with 5M viewers that airs 200 episodes a year at $210M. A long-lasting franchise of this nature is rare — we estimate that 75% of American game shows last two seasons or less. Therefore, a show that has a long tail of consistent annual cash flows could be expected to valued at at least 2–5x revenue, but likely higher.

If HQ was able to expand to a similar 5M viewers per show, with a $15 CPM and 12 shows a week, they could see ~$50M in revenue/year from playing one ad before each game. This assumes that advertisers would see ad spots on HQ as more similar to network TV ($15 CPM) than YouTube (~$5 CPM). With YouTube CPM rates, HQ’s yearly revenue from pre-game ads under this scenario would fall to ~$15M.

*Based on our metrics in the table above, we can assume that the average 30-minute network TV game show has 5M viewers per episode, 200 episodes per year, plays 7 minutes of ads per episode, and charges $75k (on average) for each 30-second ad, or a $15 CPM. We calculated the $75k/ad rate based on The International Business Times’s 2013 article on network TV ad rates, with $70k — $80k as the approximate range for shows with similar viewership.

Business Model

As far as we know, HQ has not yet monetized its user base. Here are some of the ways we see the company potentially making money in the future:

These questions could have easily been sponsored, but didn’t raise objections or interrupt the flow of the game.

Competitors

A number of competitors have launched with the hope of capitalizing on HQ’s success. We’ve played all of them, and find none of them as compelling as the original — HQ’s production value, host quality, and online community far outclass the rest. However, there are a few apps to watch in this space:

HQ’s four main competitors are The Q, Genius, and Qriket — but thus far, engagement and usage of HQ has blown the other three away.

Though HQ currently dominates the market, it’s worth noting that the live trivia show space doesn’t have to be “winner take all,” as traditional TV game shows illustrate. There’s no real cost to participants to play a game (other than 5–15 minutes of their time) — there’s only the upside of potentially winning money. We can envision a scenario where users tune in for several games a day from different apps, with games varying by length, topic, or skill level.

Risks

While HQ has been able to grow and maintain an impressive user base, there are risks when it comes to the company’s ability to succeed as a stand-alone platform in the long term. Here are some of the concerns we have:

Kerry’s tweet is one of dozens referencing missing or rescheduling meetings due to HQ.

Related side note: Psychological experiments have shown that intermittent conditioning (e.g. winning HQ or coming close once in a while) is actually more likely to produce the instrumental conditioned response (playing HQ) than continuous reinforcement (winning or coming close all the time). This would suggest that if a user can at least occasionally have a taste of victory, they’ll keep coming back to the app. We’ve certainly found this to be true!

Though some “HQties” make fun of Rogowsky for his occasionally off-topic riffs and enthusiastic dancing, he’s widely regarded as the best HQ host.

Thanks to Saar Gur for his feedback and contributions to this article!

Thanks for reading! We’d love to hear your feedback on this post or thoughts on HQ. You can find us on Twitter @venturetwins, and our email addresses are [email protected] and [email protected]. You can also give us extra lives on HQ — our usernames are justine and oliviam.